Unreal Engine | JSON Pro - Blueprint JSON Utility
DOCUMENTATION | VIDEO TUTORIALS | DISCORD | FAB PRODUCT
At UForge, quality comes first. This plugin is designed to make working with JSON in Unreal Engine easy and accessible for both designers and Blueprint developers. It provides full C++ JSON functionality directly in Blueprints, giving you all the features you need to create smarter and more flexible systems without writing a single line of code.
Integrate fully flexible and robust JSON systems to store any amount of data you need. From -
- inventory systems
- Progression systems
- large databases
- player stats
- Quest systems
- And MUCH MORE!
All with an additional 48 new Blueprint nodes!
This plugin is a component of the "HTTP & JSON Blueprint Utility". If you already own "HTTP & JSON Blueprint Utility", you will receive all the features included in this plugin and more.
🎯Core Features
- JSON
❇️ Feature Breakdown
➡️ JSON Features
- Import any text file directly from the user’s machine into Unreal Engine, with full ASYNC support.
- Save any text data created within Unreal Engine directly to the user's machine. with full ASYNC support.
- Parse JSON-Style data into usable JSON objects in Unreal Engine blueprints.
- All essential "GETTERS" & "SETTERS" for JSON data types. (String, Int, float, Byte, Bool) etc...
- Custom created "GETTERS" & "SETTERS" for Unreal Engine specific data types. (Vector, Vector2D, Rotator, Transform, Colour) etc...
- Ability to convert JSON style data directoy into a Unreal Engine struct format. No need for manual conversion.
- Ability to convert Unreal Engine Struct data directly to valid JSON data sets. No need for manual JSON re-writing.
- Ability to create value only JSON arrays. {"words":["AB", "BC", "CD", "DE", "EF", "FG"]}.
- JSON UTILITY nodes. For instance, "Has Field", "Remove field" etc...
➕ Additional Features
- Remove any file from the user's machine.
- A Showcase Project created specifically for learning and exploring the functionality in a sandbox environment.
Developed by a dedicated Unreal Engine user, the plugin ensures that the exposed blueprint nodes are not only functional and bug-free, but also offer an extremely user-friendly and scalable blueprint design. This allows for the creation of complex blueprint systems with minimal performance impact.
Getting this plugin you not only get access to the great functionality, but by joining our DISCORD you will be able to contact the developer directly and request support if ever in need. Or maybe you're not sold on the plugin yet? Well, hop into our discord and don't be afraid to ask as many questions as you would like to find out more about this plugin!
TECHNICAL DETAIL
- Number of new blueprints: 48
- Plugin version: 3.8.0
- Number of C++ Classes: 4
- Network Replicated: Yes
- Cross-platform runtime support across all UE platforms.
- Works exactly like native Unreal Engine blueprints would.
- Easy to read and understand C++ code.
Supported Development Platforms: Win64, Win32, Android, macOS, IOS and Linux
Supported Target Build Platforms: Win64, Win32, Android, macOS, IOS and Linux
NOTE: This will not add a product to your Unreal Engine Vault.
NOTE: To access the showcase project you must make sure you OWN the plugin, then to gain access please join the DISCORD and request verification.