Unreal Engine | HTTP & JSON Blueprint Utility
DOCUMENTATION | VIDEO TUTORIALS | DISCORD | FAB PRODUCT
At UForge Quality comes first. This complex yet simple-to-use plugin was developed with designers and blueprinters in mind to bridge the gap between C++'s JSON & HTTP functionality, exposing all necessary features from C++ to Unreal Engine's blueprint system. Providing you with 100! new blueprint nodes!
Below is a list of the general features provided by this plugin. Please refer to the DOCUMENTATION for a full breakdown of each node, giving full transparency into how everything works before purchasing.
Features
- Load any text file from the user's machine into Unreal Engine. Includes ASYNC capability.
- Save any text file from the engine to the user's machine. Includes ASYNC capability.
- Remove any file from the users machine.
- Parse JSON-style text files into usable JSON objects in Unreal Engine.
- All the required "GETTERS" with "Success" validation for JSON objects.
- All the required "SETTERS" with "Success" validation for JSON objects.
- Custom "GETTERS" & "SETTERS" For JSON Vector, Vector2D, Rotation, Byte, Colour and Transform.
- All the required UTILITY nodes. For instance, "Has Field", "Remove field" etc... for JSON objects.
- Load any binary file from the user's machine into Unreal Engine. Includes ASYNC capability.
- Save any binary file from the engine to the user's machine. Includes ASYNC capability.
- ASYNC HTTP request node. With the ability to (GET, HEAD, DELETE, TRACE, POST,PUT,PATCH) (Not ASYNC also available)
- ASYNC Download HTTP request node. Provides the ability to download files from web into your project as binary.
- ASYNC HTTP Multipart request. Ability to communicate with Multipart styled API requests in blueprints. (Not ASYNC also available)
- ASYNC HTTP Multipart file upload request. Ability to communicate with Multipart styled API requests along side uploading binary data to desired APIs. (Not ASYNC also available)
- Full WebSocket support. Allowing for string and binary Realtime data communication.
- Check whether the user's connected to the internet.
- Convert Binary image data directly into Texture2D format.
- Ability to convert UTF-8 String into Binary data.
- Ability to convert UTF-8 encoded binary data into string.
- Ability to convert JSON data into STRUCT data.
- Ability to convert STRUCT data into JSON data.
- Ability to pull nested array data from JSON arrays.
- Ability to easily create JSON arrays in format {"words":["AB", "BC", "CD", "DE", "EF", "FG"]}
- Ability to insert one JSON object into another JSON object.
- Encode & Decode Binary data into base64 encryption.
- A Showcase Project created specifically for learning and exploring the functionality in a sandbox environment.
- Easy to read and understand C++ code
Getting this plugin you not only get access to the great functionality, but by joining our DISCORD you will be able to contact the developer directly and request support if ever in need. Or maybe you're not sold on the plugin yet? Well, hop into our discord and don't be afraid to ask as many questions as you would like to find out more about this plugin!
NOTE: You can freely download the showcase project from the DOCUMENTATION website. Please note, you must own the plugin for the showcase project to function properly. Without the plugin files, the project will not work as intended.
And don't worry about Unreal Engine versions!, Purchasing this plugin will give you access to ANY Unreal Engine version from 5.1 - Newest releases!
TECHNICAL DETAILS
- Number of new blueprints: 100
- Plugin version: 4.3.1
- Number of C++ Classes: 19
- Network Replicated: Yes
- Supported Development Platforms: Win64, Win32, Android, macOS and Linux
- Supported Target Build Platforms: Win64, Win32, Android, macOS and Linux
NOTE: This will not add a product to your Unreal Engine Vault.
the plugin ensures that the new JSON and HTTP functionality is bug-free, but also offer an extremely user-friendly and scalable blueprint design. This allows for the creation of complex blueprint systems with minimal performance impact.